Reality Blurs is a game design studio founded in 2004 by Sean Preston. Recently, Preston offered up his "dirty, little secret" for project management: Basecamp.
I began searching for Project Management Software and I looked at a number of programs which don’t bear mention. Most of them were overly complicated, had too much overhead or not enough, or would not prove worth it in the long run. I could master them. I’ve had to do it in the past, but I couldn’t expect anybody coming on board to have an obstacle in the path of creation. Project Management Software needs to facilitate the work process, not suffocate it...
My quest eventually brought me to Basecamp and I fell in love. This is the online Project Management Software without equal. It allows projects to be set up, workflow templates to be created with lists of to-do items, an excellent messaging system, a way to tag entries, and a great way to upload files (both drafts and art) into their respective projects, and it has a change management system so the various iterations can be centralized in case a file is corrupted or it is necessary to compare or roll back to a previous version. I loved all these features and after giving it a test-spin, I was hooked. The whole team was hooked. It’s easy and intuitive and it resides securely in the cloud, so files can be accessed anywhere, anytime as needed. This last feature alone made us wave good-bye to Dropbox in the rear window. Is it really as good as I’m saying? Yes...
This looks like a paid endorsement, but it’s not. I truly believe in what these guys have come up with. This has enabled us to more rapidly deploy and grow the Reality Blurs brand than any other tool we’ve used. For those who’ve asked how I manage to get things done, and there have been a number of you who’ve emailed me in the past asking how I do it, now you know my dirty, little secret.